- Level
- Level 1
- Prerequisite
- None
- Engine
- Unity
- Language
- C#
What you'll learn
- Navigating the Unity editor: scenes, prefabs, the inspector.
- C# fundamentals — variables, conditionals, loops, methods, classes.
- 2D physics, colliders, and tilemap level construction.
- Sprite animation and simple state machines.
- Game feel: input response, camera follow, sound cues.
- Playtesting and iterating on feedback from other students.
What you'll build
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Project 1Micro-gameOne mechanic, one screen, working start to finish.
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Project 22D platformerMovement, hazards, collectibles, a win condition.
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Project 3Top-down arcade gameEnemies, scoring, difficulty that ramps.
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Project 4Final 2D projectYour own concept, built and playtested for a public showcase.
Course map
Year at a Glance
The year is eighteen units. Each new mechanic is learned in a sandbox mini-game, then built into your own project.
Sandbox units
The Sandbox Mini-Game
Learn the new mechanic in a safe, disposable mini-game — code-alongs, finish the build, then playtest and review.
Studio units
The Studio Integration
Bring that mechanic into your own game. Studio time, peer troubleshooting with the Three-Before-Me rule, then a commit and code review.
Every Wednesday is Career Day — industry roles, resume building, guest speakers, studio pipelines, and post-secondary pathways.
Semester 1: Prototype
- Unit 1The Plinko DropSandbox
- Unit 2Main Project Setup & GDDStudio
- Unit 3Hello World & MovementSandbox
- Unit 4Studio Integration & DebuggingMain Project
- Unit 5Spawning & DestroyingSandbox
- Unit 6Studio IntegrationMain Project Actions
- Unit 7Hitboxes & TriggersSandbox
- Unit 8Studio IntegrationHazards & Invincibility
- Unit 9The Canvas & TextMeshProSandbox
Semester 2: Polish & Game Feel
- Unit 10Studio IntegrationHealth Bars & HUD
- Unit 11Tile Palette & Composite CollidersSandbox
- Unit 12Studio IntegrationLevel 1 Blockout
- Unit 13The Invisible LaserSandbox
- Unit 14Studio IntegrationTraps & Ground Checks
- Unit 15Scene Management & TransitionsSandbox
- Unit 16Studio IntegrationThe Main Project Game Loop
- Unit 17The Mid-Term Polish SprintStudio
- Unit 18Showcase, Export & Semester Post-MortemStudio