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Year Two · Level 2
Video Game Development
Unity, 3D games, advanced C#, business and marketing of video games.
- Level
- Level 2
- Prerequisite
- Digital Game Design
- Engine
- Unity 3D
- Focus
- Build & ship
What you'll learn
- 3D scenes: meshes, materials, lighting, and navigation.
- Advanced C# — interfaces, events, coroutines, data structures.
- Architecture that survives a big project: managers, save data, scene flow.
- Performance profiling and build optimization.
- The business of games: funding, pricing, storefronts, platforms.
- Marketing a game: capsule art, trailers, press kits, launch timing.
What you'll build
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Unit 13D prototypeFirst-person or third-person movement in a built environment.
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Unit 2Systems gameInventory, save/load, and a real UI layer.
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Unit 3Go-to-market kitStore page, trailer, and pitch for your own title.
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Unit 4CapstoneA shipped 3D game, published and presented to a live audience.
Course map
Year at a Glance
The master scope and sequence for Level 2. Every 3D skill unit is a short, focused sprint that ends with the new skill applied directly to your capstone game.
Each skill unit
Learn it, then ship it
Demo days introduce the technical skill in isolation on a small scoped exercise, then a lab day applies it directly to your team's capstone build.
Business thread
Running all year
Marketing and business content runs continuously through Career Days and surfaces as two dedicated units: Branding & Marketing Plan, and Pitch Refinement & Trailer.
Every Wednesday is Career Day — industry roles, studio structures, portfolio-building, and mid-year onward, marketing case studies tied to the current unit.
| Unit | Title | Weeks | Capstone deliverable |
|---|---|---|---|
| 0 | Welcome to the Game LabOrientation | Wk 1 | — |
| 1 | Concept Pitching & Team FormationBusiness / Foundation | Wk 2 | Signed Team Charter, green lit concept |
| 2 | 3D Environment Basics3D Skill | Wk 3–5 | Blocked-out first environment |
| 3 | Player Controller & Physics3D Skill | Wk 6–8 | Playable character in environment |
| 4 | Animation Systems3D Skill | Wk 9–10 | Animated character/key object |
| 5 | UI/UX Design3D Skill | Wk 11–12 | Main menu + in-game HUD |
| 6 | Branding & Marketing PlanBusiness | Wk 13–14 | Game brand identity + marketing plan draft |
| 7 | Audio Integration3D Skill | Wk 15–16 | SFX + music layered into build |
| 8 | AI & NPC Behavior3D Skill | Wk 17–19 | One functioning AI agent |
| 9 | Visual Polish & VFX3D Skill | Wk 20–21 | One signature VFX moment |
| 10 | Level Design & World Building3D Skill | Wk 22–24 | Full first playable level |
| 11 | Save Systems & Game State3D Skill | Wk 25–26 | Working save/load |
| 12 | Optimization & Performance3D Skill | Wk 27–28 | Profiled, optimized build |
| 13 | Pitch Refinement & Trailer/Demo ReelBusiness | Wk 29–30 | Polished pitch deck + gameplay trailer |
| 14 | Publishing & Deployment3D Skill | Wk 31–32 | Live itch.io build + store page |
| 15 | Capstone Crunch & PolishStudio Sprint | Wk 33–34 | Feature-complete build |
| 16 | Demo Day ShowcaseCulminating Event | Wk 35–36 | Public pitch, marketing plan, and playable demo |