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Year Two · Level 2

Video Game Development

Unity, 3D games, advanced C#, business and marketing of video games.

Level
Level 2
Prerequisite
Digital Game Design
Engine
Unity 3D
Focus
Build & ship

What you'll learn

  • 3D scenes: meshes, materials, lighting, and navigation.
  • Advanced C# — interfaces, events, coroutines, data structures.
  • Architecture that survives a big project: managers, save data, scene flow.
  • Performance profiling and build optimization.
  • The business of games: funding, pricing, storefronts, platforms.
  • Marketing a game: capsule art, trailers, press kits, launch timing.

What you'll build

  • Unit 1
    3D prototype
    First-person or third-person movement in a built environment.
  • Unit 2
    Systems game
    Inventory, save/load, and a real UI layer.
  • Unit 3
    Go-to-market kit
    Store page, trailer, and pitch for your own title.
  • Unit 4
    Capstone
    A shipped 3D game, published and presented to a live audience.

Course map

Year at a Glance

The master scope and sequence for Level 2. Every 3D skill unit is a short, focused sprint that ends with the new skill applied directly to your capstone game.

Each skill unit

Learn it, then ship it

Demo days introduce the technical skill in isolation on a small scoped exercise, then a lab day applies it directly to your team's capstone build.

Business thread

Running all year

Marketing and business content runs continuously through Career Days and surfaces as two dedicated units: Branding & Marketing Plan, and Pitch Refinement & Trailer.

Every Wednesday is Career Day — industry roles, studio structures, portfolio-building, and mid-year onward, marketing case studies tied to the current unit.

Level 2 units, in sequence
Unit Title Weeks Capstone deliverable
0 Welcome to the Game LabOrientation Wk 1
1 Concept Pitching & Team FormationBusiness / Foundation Wk 2 Signed Team Charter, green lit concept
2 3D Environment Basics3D Skill Wk 3–5 Blocked-out first environment
3 Player Controller & Physics3D Skill Wk 6–8 Playable character in environment
4 Animation Systems3D Skill Wk 9–10 Animated character/key object
5 UI/UX Design3D Skill Wk 11–12 Main menu + in-game HUD
6 Branding & Marketing PlanBusiness Wk 13–14 Game brand identity + marketing plan draft
7 Audio Integration3D Skill Wk 15–16 SFX + music layered into build
8 AI & NPC Behavior3D Skill Wk 17–19 One functioning AI agent
9 Visual Polish & VFX3D Skill Wk 20–21 One signature VFX moment
10 Level Design & World Building3D Skill Wk 22–24 Full first playable level
11 Save Systems & Game State3D Skill Wk 25–26 Working save/load
12 Optimization & Performance3D Skill Wk 27–28 Profiled, optimized build
13 Pitch Refinement & Trailer/Demo ReelBusiness Wk 29–30 Polished pitch deck + gameplay trailer
14 Publishing & Deployment3D Skill Wk 31–32 Live itch.io build + store page
15 Capstone Crunch & PolishStudio Sprint Wk 33–34 Feature-complete build
16 Demo Day ShowcaseCulminating Event Wk 35–36 Public pitch, marketing plan, and playable demo
Where it starts

Digital Game Design (Level 1)

See Level 1 →